In a small studio above the streets of Ikebukuro, you can learn manga from a working Japanese artist, then try the craft yourself with a G-pen, ink, and manga paper. The two-hour class covers more than drawing a face: depending on your course, you’ll work on character design, story structure, panel layout, or a four-panel comic. English interpretation is provided.
I like two things in particular: you use the tools manga artists actually work with, and the teaching is set up for different skill levels, from children and first-timers to advanced artists. In a session led by artist Kazuo Maekawa, known for his work on Ace Attorney, participants also had an interpreter called Nancy to help make the lesson easy to follow.
The main consideration is the short time. Two hours is enough for a lively introduction and a first attempt at making manga, not a full course in illustration. At a starting price of US$124.85, it’s best for someone who values expert instruction and a hands-on cultural activity more than a long block of studio time.
- At a glance
- Choose the class that fits your drawing experience
- What happens in the two-hour lesson
- Learning from a professional artist, with English support
- Making a travel memory into a manga
- Finding Room 602 in Ikebukuro
- Is the price worth it?
- Who should book this class?
- FAQ
- How long is the Manga Creation Experience?
- What are the age requirements?
- Do I need to speak Japanese?
- What tools are provided?
- How do I get to the studio?
- What is the cancellation policy?
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At a glance
- Three levels, three start times: Beginner at 10:00, intermediate at 13:00, and advanced at 15:15.
- Traditional tools are supplied: Expect manga paper, ink, and G-pens, rather than a screen-based drawing lesson.
- English interpretation is included: You can take part without speaking Japanese.
- A working artist teaches the class: Kazuo Maekawa has led a session, though the specific artist may depend on your booking.
- The studio is easy to miss: It’s in Room 602 of the Sansho Building, about a six-minute walk from Ikebukuro East Exit.
- Transport is not included: Plan your own route to and from the studio.
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Choose the class that fits your drawing experience

The schedule gives you three options, and picking the right one matters more here than in a standard sightseeing tour. Each class has its own level and focus, so check the age and skill guidance before booking.
The 10:00 beginner course is aimed at junior high school students and younger, as well as families. It introduces simple character drawing and manga basics, making it the natural choice if you or your child are starting from scratch. The teaching is designed to be enjoyable for children and adults, and you don’t need to arrive with polished drawing skills.
At 13:00, the intermediate class is for high school students and older, with an exception for younger students who already have a strong interest or skill in illustration. It’s geared toward people who have drawn manga or illustrations as a hobby. The focus includes chibi characters and making a four-panel manga, a compact format that gives you a taste of how an idea becomes a short visual story.
The 15:15 advanced and professional course is for people ready to work on more specialized techniques. Its topics include character design, panel layout and storyboard composition, anatomy, and facial expressions. It also offers a chance to ask about a career as a manga artist. If you’re choosing this class, be realistic about your experience level: it is not the introductory option.
All three courses are listed as daily sessions, but you’ll need to book the time that suits your level. The activity’s departure and return times correspond to the selected class, so don’t assume you can simply join a different session on arrival.
You can also read our reviews of more tours and experiences in Tokyo.
What happens in the two-hour lesson

The studio session is built around the process of making manga, not just copying a sample character. You can learn about story structure, panel layout, and character design, then put some of those ideas to work on your own drawing. The exact exercises depend on the class you choose.
For a beginner, the appeal is the sequence: start with manageable character shapes and simple drawing basics, then begin thinking about how pictures can tell a story. That step-by-step approach helps if you’re unsure where to start or feel that your drawing skills are not quite ready for a class. You don’t need to be a confident artist to take part.
The intermediate course goes further into character creation and short-form storytelling. A four-panel comic gives you a clear limit: you have to make a small idea readable in only a few frames. That makes the format useful for a first manga project, even if your drawing is still developing.
The advanced session turns toward the decisions behind the finished page. You can work on how characters are designed and expressed, and how panels guide a reader through a scene. If manga is more than a holiday interest for you, the chance to ask a professional about the work and career is a distinctive part of the class.
You’ll use professional drafting materials, including manga paper, ink, and G-pens. These tools are part of the value: they give you a practical introduction to the traditional method, with the artist able to show you how the materials fit into the process. The experience also introduces manga history and traditional production methods, so there’s cultural context alongside the drawing exercises.
Learning from a professional artist, with English support

The instruction comes from Japanese manga artists, and English interpretation is provided during class. That matters because a drawing lesson depends on small, useful explanations: how to shape a character, where to place a panel, or how to make an expression clearer. The interpreter helps bridge the language gap so you can follow the artist’s guidance rather than just watch a demonstration.
Artist Kazuo Maekawa has led a session. His work includes Ace Attorney and Ace Attorney Investigations, which gives fans of those titles a particularly interesting connection to the class. Still, don’t book on the assumption that he will teach your specific session. The experience is described as taught by professional manga artists, but the named artist is not promised for every date.
The teaching style is well suited to a mixed group. The lesson and workbook have been described as easy to follow, and the instruction is encouraging enough for beginners to make a drawing they can feel good about. That’s useful for families where one person has come to draw and another is there for moral support. You may find that the companion ends up taking part too.
Some sessions have had just two participants, making for close instruction, but that is not a guaranteed group size. If you’re hoping for a private lesson, confirm directly before booking rather than relying on a small class.
Making a travel memory into a manga

One of the more personal possibilities is turning an episode from your trip into a manga. The activity presents this as a way to use your own travel memories as creative material, rather than working only from generic examples. It’s a nice fit for a hands-on visit: you leave with an experience of making something, not just watching a demonstration.
The class also gives you a fresh way to look at a familiar part of Japanese popular culture. Manga is often encountered as a finished comic or a screen adaptation. Here, you get a short look at the choices behind the page, from shaping a character to arranging panels. That context can make the finished work you encounter elsewhere feel more deliberate.
Keep expectations in proportion, though. In two hours, you’ll get an introduction and a chance to draw, not the time needed to develop a complete comic or master professional techniques. The value is in trying the process with guidance and real materials.
Finding Room 602 in Ikebukuro

MANGA DOJO Tokyo is at Sansho Building 602, 1-31-6 Higashi-Ikebukuro, Toshima-ku. It’s about a six-minute walk from Ikebukuro Station’s East Exit, and you’re responsible for your own transport.
The building is brown, with greenery at the entrance and a doorway on the left. It can be hard to spot because there is no street sign for the dojo. After you enter, take the yellow elevator to the sixth floor and go to Room 602. The building is next to a muscle bar.
Give yourself a few extra minutes to find it. The instructions ask you to arrive before the start time, and the activity’s late policy is strict: participants who arrive 15 minutes or more after the start may not receive a refund. Check the directions sent with your booking, and follow the studio’s map or short route video from Animate Ikebukuro if you need help locating the entrance.
The activity lasts two hours. The beginner session runs from 10:00 to 12:00, with later classes at 13:00 and 15:15. Confirm your chosen time carefully, as your voucher is valid only for the date and time specified.
Is the price worth it?

The experience starts at US$124.85 per person, with the professional artist, English interpretation, and drawing materials included. Transport is not included. That’s a substantial price for a two-hour activity, so it makes the most sense if manga is a real interest for you or someone in your family.
You’re paying for a small, focused lesson with professional instruction and traditional tools, not simply for access to a drawing table. For an aspiring artist, a fan of manga, or a parent looking for an activity that gives a child a chance to create something, that hands-on element can justify the cost. It may also make a memorable birthday activity, especially for someone who would value meeting an artist and learning how the craft works.
For a casual visitor with little interest in drawing, the price may be harder to defend. There are less costly ways to spend two hours in Tokyo, and the class is not a general manga exhibition or a tour of the industry. You’ll get the most from it if you’re willing to draw, ask questions, and treat the session as a workshop.
Who should book this class?

I’d consider it for manga and anime fans, young illustrators, families with children old enough to participate, and adults who want to try drawing without needing prior experience. The beginner class is the safest choice for a first-timer, while the intermediate and advanced sessions give returning or more experienced artists a clearer challenge.
Children must be at least five to participate, and children aged five to eight must attend with a paying adult. Children aged zero to four are listed as free, but the minimum participation age is five, so include all children in the passenger headcount and check the age rules before booking.
If you’re choosing between this and another manga activity, ask yourself what you want from the visit. This one is a two-hour studio lesson with traditional tools and instruction from a professional artist. If that sounds more appealing than a longer or more general anime activity, it’s a strong fit. If you mainly want a finished comic or an extensive course, look for a longer workshop.
Manga Creation Experience with a Pro Artist (Ikebukuro)
“We had a great time! The teacher was really knowledgeable and helpful. Note the dojo itself doesn't have a sign on the street so just follow the in…”
FAQ
How long is the Manga Creation Experience?
The class lasts two hours. The beginner session runs from 10:00 to 12:00, and other courses have start times at 13:00 and 15:15.
What are the age requirements?
Participants must be at least five years old. Children aged five to eight must be accompanied by a paying adult. Children aged zero to four are listed as free, but they cannot participate in the activity.
Do I need to speak Japanese?
No. English interpretation and English-speaking staff are included.
What tools are provided?
Professional manga tools are provided, including G-pens, ink, and manga paper.
How do I get to the studio?
The address is Sansho Building 602, 1-31-6 Higashi-Ikebukuro, Toshima-ku, Tokyo. It is about a six-minute walk from Ikebukuro East Exit. Enter the brown building through the entrance on the left, then take the yellow elevator to the sixth floor and Room 602.
What is the cancellation policy?
You can receive a full refund if you cancel at least 24 hours before the activity date, subject to the stated terms. Participants who are 15 minutes or more late may not receive a refund. If the operator cancels because of an unforeseen event or extreme weather, you can reschedule or request a full refund.


























